func_noportal_volume
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Code classes:
CFuncNoPortalVolume
CBaseEntity
(all ents)
func_noportal_volume
is a brush entity present in both Portal games. It prevents portals from intersecting with it. When a portal gun shoots on a surface in this volume, it acts as if that surface is unportalable, just like any metal surface would be. A portal gun can fire portals out of this entity while inside it. If a portal is fired near the edge of the volume, it will appear if possible, but it will be moved so that it does not touch the volume, similar to a func_portal_bumper
. The entity should protrude at least two units from the surface.
Bug: This entity uses its bounding box (yellow box in Hammer) for its "collisions" against portals. Concave volumes need to be multiple entities.
Flags[edit | edit source]
- 1: Start inactive
Inputs[edit | edit source]
- Activate
- Turns on blocking functionality.
- Deactivate
- Turns off blocking functionality.
- Toggle
- If on, turn off. If off, turn on.