func_portal_orientation
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Code classes:
CFuncPortalOrientationCBaseEntity(all ents)
func_portal_orientation is a brush entity present in both ![]()
Portal games. It adjusts the rotation of a portal to match a specified angle.
Bug:
Only reorients portals when first enabled, making the entity inconvenient to use.
- Fix:
info_placement_helperis a good alternative. Also, portals placed on a slanted surface will always have their bottom facing downward.
Keyvalues[edit | edit source]
- Angles to face
(AnglesToFace)<angle> - Direction the portal should point it's bottom (bright end) in.
- Match linked angles
(MatchLinkedAngles)<boolean> - If set, portals placed in this volume will have their angles match their linked portals. This only works for floor or ceiling portals with a currently linked partner.
- Start Disabled
(StartDisabled)<boolean> - Stay inactive until Enabled.
Inputs[edit | edit source]
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.