func_portal_orientation

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Code classes:

func_portal_orientation is a brush entity present in both P1.pngP2.pngPortal games. It adjusts the rotation of a portal to match a specified angle.

Bug: P2.pngOnly reorients portals when first enabled, making the entity inconvenient to use.

Fix: info_placement_helper is a good alternative. Also, portals placed on a slanted surface will always have their bottom facing downward.

Keyvalues[edit | edit source]

Angles to face (AnglesToFace) <angle>
Direction the portal should point it's bottom (bright end) in.
Match linked angles (MatchLinkedAngles) <boolean>
If set, portals placed in this volume will have their angles match their linked portals. This only works for floor or ceiling portals with a currently linked partner.
Start Disabled (StartDisabled) <boolean>
Stay inactive until Enabled.

Inputs[edit | edit source]

Enable
Makes the entity active.
Disable
Makes the entity inactive.