game_gib_manager
Jump to navigation
Jump to search
This entity is obsolete. Using this is discouraged. |
Code classes:
CGameGibManager
CBaseEntity
(all ents)
game_gib_manager
is a point entity present in all Source games. Pointlessly excessive optimization technique. It limits how many gib
s there can be on the map. Gibs almost always clean themselves up after a certain amount of time.
Keyvalues[edit | edit source]
- Max Gib Count
(maxpieces)
<integer>
- How many gibs there can be in the map at once. -1 means no limit.
Max Gib Count On DX8(maxpiecesdx8)
<integer>
- How many gibs there can be in the map at once, for DirectX 8 users. -1 means use Max Gib Count.
- DirectX 8 has been obsolete for approximately 15 years. This setting is worthless.
- Allow New Gibs To Spawn
(allownewgibs)
<boolean>
- If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.