game_gib_manager
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This entity is obsolete. Using this is discouraged. |
Code classes:
CGameGibManagerCBaseEntity(all ents)
game_gib_manager is a point entity present in all Source games. Pointlessly excessive optimization technique. It limits how many gibs there can be on the map. Gibs almost always clean themselves up after a certain amount of time.
Keyvalues[edit | edit source]
- Max Gib Count
(maxpieces)<integer> - How many gibs there can be in the map at once. -1 means no limit.
Max Gib Count On DX8(maxpiecesdx8)<integer>- How many gibs there can be in the map at once, for DirectX 8 users. -1 means use Max Gib Count.
- DirectX 8 has been obsolete for approximately 15 years. This setting is worthless.
- Allow New Gibs To Spawn
(allownewgibs)<boolean> - If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.