game_ragdoll_manager
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Code classes:
CRagdollManager
CBaseEntity
(all ents)
game_ragdoll_manager
is a point entity present in all Source games. It sets a limit on how many ragdolls (dynamically created, e.g. NPC corpses) can be in the map at once, for CPU performance reasons. Not worth using unless the amount being made is MASSIVE.
Keyvalues[edit | edit source]
- Max Ragdoll Count
(MaxRagdollCount)
<integer>
- How many ragdolls there can be in the map at once. -1 means use the value set by the
g_ragdoll_maxcount
convar. Max Ragdoll Count DX8(MaxRagdollCountDX8)
<integer>
(only available in )- How many ragdolls there can be in the map at once, for DirectX 8 users. -1 means use Max Ragdoll Count.
- DirectX 8 has been obsolete for approximately 15 years. This setting is worthless.
- Save Important Ragdolls
(SaveImportant)
<boolean>
(only available in ) - Makes the manager always save ragdoll corpses from non-passive citizens, G-Man, Kleiner, Mossman, Eli, the fisherman, Alyx, Barney, Grigori, and Dog. Confirm: Untested. Confirm if it works.
Inputs[edit | edit source]
- SetMaxRagdollCount
<integer>
- Sets Max Ragdoll Count.
SetMaxRagdollCountDX8<integer>
(only available in )- Sets Max Ragdoll Count DX8.