game_scavenge_progress_display
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Code classes:
CScavengeProgressDisplay
CBaseEntity
(all ents)
game_scavenge_progress_display
is a point entity present in Left 4 Dead 2. It shows the progress of a scavenge finale. (Not used in the scavenge gamemode.) To do: How does the game know when all the items were collected? Both Port and Atrium have a logic_relay
related to this, but the Trigger input isn't sent to it from any entity in the map.
Keyvalues[edit | edit source]
- Max
(Max)
<integer>
- Number of items to collect.
Inputs[edit | edit source]
- TurnOn
- Turns the display on.
- TurnOff
- Turns the display off.
- SetTotalItems
<integer>
- Sets Max.