gib

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Info.png

This entity is not in the stock FGD files by default.
It should not be placed (in Hammer) because it tends to not work. Try using env_shooter.

Code classes:

gib is a point entity present in all Source games. Gibs are an entity commonly created after a breakable object is broken, or a living creature breaks violently into pieces. gibs are usually created client-side, making them impossible to detect with methods such as triggers, or to even send inputs to.

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