hot_potato
This entity is not in the stock FGD files by default.
|
Code classes:
CHotPotato
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
hot_potato
is a point entity present in Portal 2. It's a ball that can explode on contact with other objects. Very similar to
prop_exploding_futbol
, but this entity can be held.
Bug: Not affected by fizzlers.
FGD Code[edit | edit source]
[ ExplodeOnTouch(boolean) : "Explode on Touch" : 1 : "Ball will explode when it touches something solid." ShouldRespawn(boolean) : "Should Respawn" : 1 : "If the ball explodes, it will respawn at a hot_potato_spawner if this is set to Yes." SpawnerName(target_destination) : "Spawner Name" : : "If the ball should respawn, the name of a hot_potato_spawner which should spawn a new ball." input Explode(void) : "Makes the ball explode." input Dissolve(void) : "Fizzles the ball. A new one will not automatically spawn."
]Keyvalues[edit | edit source]
- Explode on Touch
(ExplodeOnTouch)
<boolean>
- Ball will explode when it touches something solid.
- Should Respawn
(ShouldRespawn)
<boolean>
- If the ball explodes, it will respawn at a
hot_potato_spawner
if this is set to Yes. - Spawner Name
(SpawnerName)
<target_destination>
- If the ball should respawn, the name of a
hot_potato_spawner
which should spawn a new ball.
Inputs[edit | edit source]
- Explode
- Makes the ball explode.
- Dissolve
- Fizzles the ball. A new one will not automatically spawn.