info_camera_link
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Code classes:
CInfoCameraLink
CLogicalEntity
CServerOnlyEntity
CBaseEntity
(all ents)
info_camera_link
is a point entity present in all games except the Left 4 Dead games. It displays the view of a
point_camera
onto brushes or models. The view is saved to a texture called _rt_Camera
, which must be specified as the $basetexture
for the material that the view will appear on. An info_camera_link
is used in the last map to create the view through the opening portal (
effects/portalrift.mdl
).
Keyvalues[edit | edit source]
Entity Whose Material Uses _rt_Camera(target)
<target_destination>
- No effect. The view is shown on ALL surfaces with the
_rt_camera
texture. - Camera Name
(PointCamera)
<target_destination>
point_camera
which the view will be taken from.
Inputs[edit | edit source]
- SetCamera
<target_destination>
- Sets Camera Name.
See Also[edit | edit source]
func_monitor
- A brush-based monitor entity which does not require this entity in order to use.asw_stylincam
- Used infor remote camera views.