info_enemy_terrorist_spawn

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info_enemy_terrorist_spawn is a point entity present in Csgo-small.pngCounter-Strike: Global Offensive. It's a spawn point for enemy terrorist bots in coop mode.

Keyvalues[edit | edit source]

Override player model (model_to_use) <studio>
Player model to use.
Weapons to spawn with (weapons_to_give) <string>
Names of weapons to give, excluding the weapon_ prefix, separated by a comma. (E.g. flashbang, fiveseven, awp)
Armor (armor_to_give) <choices>
What armor should the bot spawn with.
Spawn asleep? (start_asleep) <boolean>
If Yes, bot will wait until they see or hear the player to move.
Default Behavior (default_behavior) <choices>
What behavior the bot should have when idle. To do: Describe differences.
  • 0: Defend Camp
  • 1: Hunt
  • 2: Charge Enemy
  • 3: Defend Investigate
Bot Difficulty (bot_difficulty) <integer>
How hard the bot is to fight and what his skill level is. [0-7] (0 = super easy, 7 = super human).
Is aggressive? (is_agressive) <boolean>
Is the bot aggressive? Clarify: What happens?
Hide Radius (hide_radius) <float>
Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
Behavior Tree File (behavior_tree_file) <string>
The behavior tree file to use for this bot (empty means classic AI). Example: scripts/ai/coop/autumn/bt_guard.kv3 To do: Is there any info on the internet about how behavior tree files work?