info_enemy_terrorist_spawn
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Code classes:
SpawnPointCoopEnemy
SpawnPoint
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
(all ents)
info_enemy_terrorist_spawn
is a point entity present in Counter-Strike: Global Offensive. It's a spawn point for enemy terrorist bots in coop mode.
Keyvalues[edit | edit source]
- Override player model
(model_to_use)
<studio>
- Player model to use.
- Weapons to spawn with
(weapons_to_give)
<string>
- Names of weapons to give, excluding the
weapon_
prefix, separated by a comma. (E.g.flashbang, fiveseven, awp
) - Armor
(armor_to_give)
<choices>
- What armor should the bot spawn with.
- 0: None
- 1: Vest and Helmet
- 2: Heavy Armor
- Spawn asleep?
(start_asleep)
<boolean>
- If Yes, bot will wait until they see or hear the player to move.
- Default Behavior
(default_behavior)
<choices>
- What behavior the bot should have when idle. To do: Describe differences.
- 0: Defend Camp
- 1: Hunt
- 2: Charge Enemy
- 3: Defend Investigate
- Bot Difficulty
(bot_difficulty)
<integer>
- How hard the bot is to fight and what his skill level is. [0-7] (0 = super easy, 7 = super human).
- Is aggressive?
(is_agressive)
<boolean>
- Is the bot aggressive? Clarify: What happens?
- Hide Radius
(hide_radius)
<float>
- Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
- Behavior Tree File
(behavior_tree_file)
<string>
- The behavior tree file to use for this bot (empty means classic AI). Example:
scripts/ai/coop/autumn/bt_guard.kv3
To do: Is there any info on the internet about how behavior tree files work?