info_lighting
info_lighting
is an internal point entity present in all Source games. When a prop_static
's Lighting Origin (lightingorigin)
is set to this entity's targetname
, the prop will set its origin
to the origin of the info_lighting
during compile time. This will affect its lighting and cubemap reflections.
Tip: To use this with other point entities, use the same keyvalue, but change the info_lighting
to an info_target
(affected entity must be a CBaseAnimating
). Brush entities should use the Minimum Light Level (_minlight)
keyvalue, or they can be stored in a remote location with better lighting, then teleported to the correct position.
Bug: In unknown circumstances, sometimes puts the origin in the wrong spot or doesn't move it at all. Perhaps there's a conflict with $illumposition?