info_particle_system
Jump to navigation
Jump to search
Code classes:
CParticleSystem
CBaseEntity
(all ents)
info_particle_system
is a point entity present in all Source games. It creates and controls a particle system.
Keyvalues[edit | edit source]
- Particle System Name
(effect_name)
<particlesystem>
- The name of the particle system to spawn. (Not the name of a PCF file.)
- Start Active
(start_active)
<boolean>
- Should the particles emit immediately after spawning in?
- Control Point 1
(cpoint1)
to Control Point 63(cpoint63)
<target_destination>
- An entity which acts as a control point for the particle system. If any value is left blank all those following it will be ignored.
- Tip: Control point 0 is the origin of the
info_particle_system
itself. - Note: Control point entities must exist on the client's end. This means that most invisible entities will not work.
info_target
is a good entity to use. - Control Point 1's Parent
(cpoint1_parent)
to Control Point 7's Parent(cpoint7_parent)
<integer>
- A control point entity which will act as a parent to this one.
- Flag as Weather?
(flag_as_weather)
<boolean>
(only available in ) - If the particle system is flagged as weather, it will not render for players who have checked the "Disable Weather Effect" option in the advanced settings.
- Snapshot File Name (Not in FGD)
(snapshot_file)
<string>
(available in all games since ) - To do: Description.
- Render in Fast Reflections
(drawinfastreflection)
<boolean>
(available in all games since ) - Makes the entity be rendered in reflections from water materials using
$reflectonlymarkedentities
.
Inputs[edit | edit source]
- Start
- Tells the particle system to begin emitting, if it wasn't already.
- Stop
- Tells the particle system to quit emitting.
- StopPlayEndCap (available in all games since )
- Tells the particle system to stop emitting and play its "End Cap Effect". To do: Whatever that is needs to be researched. Can't find any info about it on VDC.
- DestroyImmediately (available in all games since )
- Makes the particle system disappear immediately instead of ending how it normally would.