info_placement_helper
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Code classes:
CInfoPlacementHelper
CBaseEntity
(all ents)
info_placement_helper
is a point entity present in Portal 2. It helps players align portals.
Keyvalues[edit | edit source]
- Pitch Yaw Roll
(angles)
<angle>
- Direction the portal should face.
- Radius
(radius)
<float>
- If the middle of a portal is inside this radius, the portal is moved to the location of this entity.
- Force Placement
(force_placement)
<boolean>
- Ignores the helper's cooldown period. Normally, a helper will let a portal go anywhere inside its radius when there's already one placed perfectly on the helper, or for a few seconds after a portal is moved. This setting will force portals to always be perfectly placed.
- Start Disabled
(StartDisabled)
<boolean>
- Stay inactive until Enabled.
Use helper's angles(snap_to_helper_angles)
<boolean>
- Makes the entity stop working entirely.
Proxy Entity Name(proxy_name)
<target_destination>
- Does not work.
Attach Entity Name(attach_target_name)
<target_destination>
- Does nothing.
Inputs[edit | edit source]
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.
Outputs[edit | edit source]
OnObjectPlaced- Never fires. Portal placement can be detected with
func_portalled
. OnObjectPlacedSize- Never fires.