CInfoChangelevel

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Code classes:

CInfoChangelevel is a code class in L4d.pngL4d2-small.png.

Classnames:

  • info_changelevel - A trigger that marks the end of the level. This space must contain all living survivors and be free of infected in order for the level to be over (and, the checkpoint door must be closed).
  • info_solo_changelevel (Not in FGD) (only available in L4d.png) - Purpose unknown. It was never used in any maps.

For Hl2.pngP1.pngP2.png, use trigger_changelevel.

Flags[edit | edit source]

Keyvalues[edit | edit source]

New Map Name (map) <string>
The filename of the next map (omit the ".bsp").
Landmark Name (landmark) <target_destination>
An info_landmark which matches the name of one in the next map, and is at the same "in-world" position. This is required for entities in the previous map to correctly transfer over!

Outputs[edit | edit source]

OnChangeLevel
Does not exist.
CheckpointDoorOpened (Not in FGD)
Does not fire.
CheckpointDoorClosed (Not in FGD)
Does not fire.