info_survivor_position
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Code classes:
CSurvivorPosition
CBaseEntity
(all ents)
info_survivor_position
is a point entity present in both Left 4 Dead games. This entity is used at the start and end of a campaign in order to make survivors stand at specific spots. There are multiple ways to teleport survivors to these spots:
- Send an
info_director
its ForceSurvivorPositions input - Send a
trigger_finale
its FinaleEscapeForceSurvivorPositions input. - Send a
player
its TeleportToSurvivorPosition input.
Keyvalues[edit | edit source]
- Order
(Order)
<integer>
- Index of spot based on order people connected. (E.g. the first player who connects will be at spot "1".)
- Survivor Name
(SurvivorName)
<string>
- Makes a specific character spawn here (Zoey, Louis, etc).
- Survivor Intro Sequence
(SurvivorIntroSequence)
<string>
(only available in ) - Sequence to play when the intro starts. (E.g.
c1m1_intro_gambler
) - Game Mode
(GameMode)
<string>
(only available in ) - Locks this position to a specific mode. (coop, versus, survival, scavenge, holdout, etc)
- Survivor Concept
(SurvivorConcept)
<string>
(only available in ) - Response rule concept to play when a survivor is moved here.
- Hide Weapons
(HideWeapons)
<boolean>
(only available in ) - Hide the player's weapon while they're at this spot.
Inputs[edit | edit source]
- SetViewControl
<target_destination>
- If a survivor is standing here, sets their view to a specified
point_viewcontrol_survivor
.