List of Day of Defeat: Source entities
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List obtained through dumpentityfactories
console command. Internal entities are not listed here.
- _
- A
ai_ally_speech_manager
ai_battle_line
ai_changehintgroup
ai_changetarget
ai_goal_assault
ai_goal_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_standoff
ai_hint
ai_network
ai_script_conditions
ai_sound
ai_speechfilter
aiscripted_schedule
aitesthull
ambient_generic
assault_assaultpoint
assault_rallypoint
- B
- C
- D
dod_ammo_box
dod_bomb_dispenser
dod_bomb_dispenser_icon
dod_bomb_target
dod_capture_area
dod_control_point
dod_control_point_master
dod_gamerules
dod_location
dod_objective_resource
dod_player_manager
dod_ragdoll
dod_round_timer
dod_scoring
dod_team_allies
dod_team_axis
dod_team_manager
dod_viewmodel
dynamic_prop
- E
entity_blocker
entityflame
env_beam
env_beverage
env_blood
env_bubbles
env_credits
env_debughistory
env_detail_controller
env_dustpuff
env_dusttrail
env_effectscript
env_embers
env_entity_dissolver
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_fire_trail
env_firesensor
env_firesource
env_fog_controller
env_funnel
env_global
env_glow
env_grenadetrail
env_gunfire
env_hudhint
env_laser
env_lightglow
env_message
env_microphone
env_movieexplosion
env_muzzleflash
env_particle_performance_monitor
env_particle_trail
env_particlefire
env_particlelight
env_particlescript
env_particlesmokegrenade
env_physexplosion
env_physimpact
env_physwire
env_player_surface_trigger
env_projectedtexture
env_quadraticbeam
env_ragdoll_boogie
env_rockettrail
env_rotorshooter
env_screeneffect
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_splash
env_sporeexplosion
env_sporetrail
env_sprite
env_sprite_oriented
env_spritetrail
env_steam
env_steamjet
env_sun
env_texturetoggle
env_tonemap_controller
env_tracer
env_viewpunch
env_wind
env_zoom
event_queue_saveload_proxy
- F
filter_activator_class
filter_activator_mass_greater
filter_activator_name
filter_activator_team
filter_base
filter_damage_type
filter_enemy
filter_multi
fish
funCBaseFlex
func_areaportal
func_areaportalwindow
func_breakable
func_breakable_surf
func_brush
func_button
func_clip_vphysics
func_conveyor
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_fish_pool
func_guntarget
func_illusionary
func_ladderendpoint
func_lod
func_movelinear
func_occluder
func_physbox
func_physbox_multiplayer
func_plat
func_platrot
func_precipitation
func_proprrespawnzone
func_pushable
func_reflective_glass
func_rot_button
func_rotating
func_smokevolume
func_tanktrain
func_team_wall
func_teamblocker
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_useableladder
func_vehicleclip
func_wall
func_wall_toggle
func_water
func_water_analog
func_weight_button
- G
game_end
game_gib_manager
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
generic_actor
gib
gibshooter
grenade
grenade_frag_ger
grenade_frag_us
grenade_riflegren_ger
grenade_riflegren_us
grenade_smoke
grenade_smoke_ger
grenade_smoke_us
- H
- I
info_camera_link
info_constraint_anchor
info_doddetect
info_hint
info_intermission
info_ladder_dismount
info_landmark
info_lighting_relative
info_mass_center
info_node
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_null
info_overlay_accessor
info_particle_system
info_player_allies
info_player_axis
info_player_deathmatch
info_player_start
info_player_teamspawn
info_projecteddecal
info_radial_link_controller
info_target
info_teleport_destination
info_vehicle_groundspawn
infodecal
instanced_scripted_scene
item_sodacan
- K
- L
light
light_dynamic
light_environment
light_glspot
light_spot
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_proximity
logic_relay
logic_scene_list_manager
logic_timer
- M
material_modify_control
math_colorblend
math_counter
math_remap
momentary_door
momentary_rot_button
monster_furniture
monster_generic
move_keyframed
move_rope
multisource
- N
- P
path_corner
path_corner_crash
path_track
phys_ballsocket
phys_bone_follower
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
physics_cannister
physics_entity_solver
physics_npc_solver
physics_prop
physics_prop_ragdoll
player
player_loadsaved
player_manager
player_speedmod
player_weaponstrip
point_anglesensor
point_angularvelocitysensor
point_bonusmaps_accessor
point_camera
point_clientcommand
point_commentary_node
point_commentary_viewpoint
point_devshot_camera
point_enable_motion_fixup
point_gamestats_counter
point_hurt
point_message
point_playermoveconstraint
point_posecontroller
point_proximity_sensor
point_push
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_velocitysensor
point_viewcontrol
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_physics_respawnable
prop_ragdoll
prop_ragdoll_attached
prop_sphere
prop_vehicle
prop_vehicle_driveable
- R
- S
scene_manager
scripted_scene
scripted_sentence
scripted_sequence
scripted_target
shadow_control
simple_physics_brush
simple_physics_prop
sky_camera
soundent
spark_shower
spotlight_end
spraycan
- T
tanktrain_ai
tanktrain_aitarget
target_cdaudio
target_changegravity
te_tester
team_manager
test_effect
test_proxytoggle
test_traceline
trigger
trigger_apply_impulse
trigger_autosave
trigger_brush
trigger_cdaudio
trigger_changelevel
trigger_gravity
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_serverragdoll
trigger_soundscape
trigger_teleport
trigger_teleport_relative
trigger_togglesave
trigger_transition
trigger_vphysics_motion
trigger_wind
- V
- W
water_lod_control
waterbullet
weapon_30cal
weapon_amerknife
weapon_bar
weapon_basebomb
weapon_basedodgrenade
weapon_bazooka
weapon_c96
weapon_colt
weapon_dod_base
weapon_dod_base_gun
weapon_dod_base_melee
weapon_dodbaserpg
weapon_frag_ger
weapon_frag_ger_live
weapon_frag_us
weapon_frag_us_live
weapon_garand
weapon_ifm_base
weapon_ifm_base_camera
weapon_ifm_steadycam
weapon_k98
weapon_k98_scoped
weapon_m1carbine
weapon_mg42
weapon_mp40
weapon_mp44
weapon_p38
weapon_pschreck
weapon_riflegren_ger
weapon_riflegren_ger_live
weapon_riflegren_us
weapon_riflegren_us_live
weapon_smoke_ger
weapon_smoke_us
weapon_spade
weapon_spring
weapon_thompson
window_pane
world_items
worldspawn