npc_combine_s

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Hl2 soldiers.png

npc_combine_s is a point entity present in the Hl2.pngHalf-Life 2 series. They are the grunts of the Combine Overwatch, serving as the main "soldier" enemies in the game. They are stronger and more capable than their npc_metropolice counterparts. Soldiers are designed to use Pulse-Rifles, SMGs, Shotguns, and frag grenades.

Their AI uses Blitzkrieg-style tactics. They will advance rapidly to flank, throw grenades to flush the player out, ignore attacks and suppress, or charge ahead to force an enemy back. In squads, they coordinate their actions and take turns attacking an opponent.

Note: Only two soldiers in a squad can attack at a time, so big squads may be highly ineffective. Use them wisely.

Soldiers come in two variants: the Elite, with 20 extra health and the ability to use the AR2 secondary fire, and the Nova Prospekt soldier, which is identical to the standard soldier aside from appearance.

Soldiers carrying shotguns are automatically given a different skin. Regular soldiers become dark orange and the eyes of Nova Prospekt soldiers turn red. Elites are not affected.

Bug: Elites carrying weapons other than an AR2 may still try to fire the secondary fire, whether done through regular AI or when scripted. The charging sound effect will play, but nothing will fire. If they're not carrying any weapon, a crash will occur!

Flags[edit | edit source]

  • 131072: Don't drop grenades - Do not drop grenades on death. (Dropping only done if the player was the killer.)
  • 262144: Don't drop ar2 alt fire (only available in Hl2.pngEpisodicP1.png) - Do not drop AR2 secondary ammo on death. (Only done if the player was the killer, non-elites never drop this.)

Keyvalues[edit | edit source]

Walk Easy (usemarch) <boolean> (only available in Hl2.pngEpisodicP1.png)
Gives the soldier a more casual walking animation. Only intended for scripted use, and only works when walking straight forward!