phys_ballsocket
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Valve sometimes used this entity to make signs react realistically when hit. They used two
phys_ballsocket
s as opposed to a phys_hinge
so that the sign would dangle once one corner is hit hard.Code classes:
CPhysBallSocket
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
(all ents)
phys_ballsocket
is a point entity present in all Source games. It makes two objects rotate around the entity's origin, but otherwise move as they normally would.