phys_constraintsystem
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Code classes:
CPhysConstraintSystem
CLogicalEntity
CServerOnlyEntity
CBaseEntity
(all ents)
phys_constraintsystem
is a point entity present in all Source games. It keeps physics constraints from fighting with each other when they're part of the same group of entities. If a physics object affected by multiple constraints appears to jiggle violently, use this entity as the Constraint System Manager (constraintsystem)
of the constraints.
Keyvalues[edit | edit source]
- Additional System Iterations
(additionaliterations)
<integer>
- Tells the physics engine to do additional calculating for the objects affected by this constraint system. This will result in better physics.