phys_keepupright

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Code classes:

phys_keepupright is a point entity present in all Source games. It tries to rotate an object so that it sticks to this entity's Pitch Yaw Roll.

One is used in Half-Life 2 on d2_coast_01 to make the buggy hit the ground upside down after being dropped from the crane.

Flags[edit | edit source]

  • 1: Start inactive

Keyvalue[edit | edit source]

Target Entity (attach1) <target_destination>
Entity to align.
Angular Limit (angularlimit) <float>
How much force this entity can put on the physics object. How much is needed to overcome gravity varies by object.

Inputs[edit | edit source]

TurnOn
Enables the entity.
TurnOff
Disabled the entity.
SetAngularLimit (Not in FGD) <float>
Sets Angular Limit.