phys_thruster

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Code classes:

phys_thruster is a point entity present in all Source games. It pushes or spins an object.

Flags[edit | edit source]

  • 2: Apply Force - Applies linear (moving in a line) force.
  • 4: Apply Torque - Applies rotational force.
  • 8: Orient Locally - The direction of thruster changes as the angles of the Attached Object change. If not set, behaves much like wind.
  • 16: Ignore Mass - Makes the force ignore the object's mass, so that the exact same entity settings will work identically with objects of different masses, not accounting friction.
  • 32: Ignore Pos - Puts the thrust at the object center to prevent spinning

See Also[edit | edit source]