player_pickup
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This entity is not in the stock FGD files by default.
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Code classes:
CPlayerPickupController
CBaseEntity
(all ents)
player_pickup
is a point entity present in most Source games. It's an entity the player creates when they pick an object up, and keeps it "in their grip". Not used with the gravity gun, despite being in the same cpp file as it. Not used in the Left 4 Dead games or HL2DM.