point_commentary_node

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Info.png

This entity is not in the stock FGD files by default.
It should not be placed (in Hammer) because it should be written inside a commentary file.

Commentary speech bubble.png

Code classes:

point_commentary_node is a point entity present in all Source games. When the map is loaded in commentary mode, this entity will appear and play developer-curated dialogue when activated.

Keyvalues[edit | edit source]

precommands <string>
Console commands to fire when this node starts playing.
postcommands <string>
Console commands to fire when this node stops playing.
commentaryfile <sound>
The sound file to play when this node is activated. Tip: Valve puts a # in front of theirs to bypass DSP, though this also makes the sound be affected by the user's volume setting.
commentaryfile_nohdr <sound>
Sound file to play when HDR is not supported or not turned on.
viewtarget <target_destination>
While the node is active, shifts the player's view to look at this entity.
viewposition <target_destination>
While the node is active, shifts the player's view to be from this entity.
prevent_movement <boolean>
Stops the player from moving around while the node is active.
speakers <string>
The speaker of this commentary line.
start_disabled <boolean>
Makes the node hidden until enabled.
teleport_origin <target_destination>
When the player teleports between nodes using alt fire, their view will be changed to the position and angles of this entity.[Confirm]

Inputs[edit | edit source]

StartCommentary
Activates the node.
StartUnstoppableCommentary
Activates the node and does not allow it to stop.
Enable
Unhides the node.
Disable
Hides the node.

Outputs[edit | edit source]

OnCommentaryStarted
Fires when the node is activated.
OnCommentaryStopped
Fires when the node stops playing.

See Also[edit | edit source]