point_commentary_node
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This entity is not in the stock FGD files by default.
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Code classes:
CPointCommentaryNode
CBaseAnimating
(models)CBaseEntity
(all ents)
point_commentary_node
is a point entity present in all Source games. When the map is loaded in commentary mode, this entity will appear and play developer-curated dialogue when activated.
Keyvalues[edit | edit source]
- precommands
<string>
- Console commands to fire when this node starts playing.
- postcommands
<string>
- Console commands to fire when this node stops playing.
- commentaryfile
<sound>
- The sound file to play when this node is activated. Tip: Valve puts a
#
in front of theirs to bypass DSP, though this also makes the sound be affected by the user's volume setting. - commentaryfile_nohdr
<sound>
- Sound file to play when HDR is not supported or not turned on.
- viewtarget
<target_destination>
- While the node is active, shifts the player's view to look at this entity.
- viewposition
<target_destination>
- While the node is active, shifts the player's view to be from this entity.
- prevent_movement
<boolean>
- Stops the player from moving around while the node is active.
- speakers
<string>
- The speaker of this commentary line.
- start_disabled
<boolean>
- Makes the node hidden until enabled.
- teleport_origin
<target_destination>
- When the player teleports between nodes using alt fire, their view will be changed to the position and angles of this entity.[Confirm]
Inputs[edit | edit source]
- StartCommentary
- Activates the node.
- StartUnstoppableCommentary
- Activates the node and does not allow it to stop.
- Enable
- Unhides the node.
- Disable
- Hides the node.
Outputs[edit | edit source]
- OnCommentaryStarted
- Fires when the node is activated.
- OnCommentaryStopped
- Fires when the node stops playing.