point_deathfall_camera
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Code classes:
CDeathFallCamera
CBaseEntity
(all ents)
point_deathfall_camera
is a point entity present in both Left 4 Dead games. It's a camera entity that players falling to their deaths look through. It's used in No Mercy Interior over the empty space surrounding the elevated part of the map. To do: How does it know when to take over the view? It seems to be automatic.
Keyvalues[edit | edit source]
- Field of view
(fov)
<float>
- Field of view of the camera. Default player FOV is 90.
- Seconds to reach FOV target
(fov_rate)
<float>
- Amount of time it should take for the FOV to reach Field of view.
Inputs[edit | edit source]
- Enable (Not in FGD)
- Makes the activator see the world from this camera. Not usually sent by map logic; the camera seems to be enabled automatically.