point_deathfall_camera

From Source Entities
Jump to navigation Jump to search

Code classes:

point_deathfall_camera is a point entity present in both L4d.pngL4d2-small.pngLeft 4 Dead games. It's a camera entity that players falling to their deaths look through. It's used in No Mercy Interior over the empty space surrounding the elevated part of the map. To do: How does it know when to take over the view? It seems to be automatic.

Keyvalues[edit | edit source]

Field of view (fov) <float>
Field of view of the camera. Default player FOV is 90.
Seconds to reach FOV target (fov_rate) <float>
Amount of time it should take for the FOV to reach Field of view.

Inputs[edit | edit source]

Enable (Not in FGD)
Makes the activator see the world from this camera. Not usually sent by map logic; the camera seems to be enabled automatically.