point_hurt

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point_hurt is a point entity present in all Source games. It damages things inside a radius. Pierces ubercharge and other damage resistance in Tf2.png.

Keyvalues[edit | edit source]

Damage (damage) <float>
How much damage to do every time the Delay interval passes. Note: This amount is factored into the force that objects will take when hit.
Target Entity (DamageTarget) <target_destination>
If specified, only this entity will take damage. Otherwise, all entities within the Radius will take damage. If used, the !activator is considered the attacker.
Radius (DamageRadius) <float>
How close entities have to be to get damaged.
Delay (DamageDelay) <float>
Time between each hit.
Damage Type (damagetype) <choices>
What kind of damage to do. See here for info on every type.

Inputs[edit | edit source]

Hurt
Forces damage immediately, regardless of Delay.
TurnOn
Makes the entity begin doing damage at timed intervals.
TurnOff
Makes the entity stop doing timed damage.
Toggle
If on, turn off. If off, turn on.

See Also[edit | edit source]