point_hurt
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Code classes:
CPointHurt
CPointEntity
CBaseEntity
(all ents)
point_hurt
is a point entity present in all Source games. It damages things inside a radius. Pierces ubercharge and other damage resistance in .
Keyvalues[edit | edit source]
- Damage
(damage)
<float>
- How much damage to do every time the Delay interval passes. Note: This amount is factored into the force that objects will take when hit.
- Target Entity
(DamageTarget)
<target_destination>
- If specified, only this entity will take damage. Otherwise, all entities within the Radius will take damage. If used, the
!activator
is considered the attacker. - Radius
(DamageRadius)
<float>
- How close entities have to be to get damaged.
- Delay
(DamageDelay)
<float>
- Time between each hit.
- Damage Type
(damagetype)
<choices>
- What kind of damage to do. See here for info on every type.
Inputs[edit | edit source]
- Hurt
- Forces damage immediately, regardless of Delay.
- TurnOn
- Makes the entity begin doing damage at timed intervals.
- TurnOff
- Makes the entity stop doing timed damage.
- Toggle
- If on, turn off. If off, turn on.