point_tesla

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Point tesla.jpg

Code classes:

point_tesla is a point entity present in all games except the L4d.pngL4d2-small.pngLeft 4 Dead games. It's a visual effect inspired by the electrical arcs of tesla coils.

Keyvalues[edit | edit source]

Source Entity (m_SourceEntityName) <target_destination>
Lightning effect will come from the specified entity instead of this one.
Sound Name (m_SoundName) <sound>
Sound to be played whenever lightning is created.
Sprite Name (texture) <sprite>
Texture to use for the electric beams.
Color (m_Color) <color255>
Color filter applied to the beams.
Radius (m_flRadius) <float>
Radius around the origin to find a point to strike with a lightning beam.
Min # of Beams (beamcount_min) to Max # of Beams (beamcount_max) <integer>
How many beams to create.
Min Time Visible (lifetime_min) to Max Time Visible (lifetime_max) <float>
How long beams last.
Min Beam Width (thick_min) to Max Beam Width (thick_max) <float>
How thick beams are.
Min Time Between Arcs (interval_min) to Max Time Between Arcs (interval_max) <float>
How often to spark.
Start Enabled (Not in FGD) (m_bOn) <boolean>
Emitter spawns activated.

Inputs[edit | edit source]

TurnOn
Enables the emitter; emits in intervals determined by Min/Max Time Between Arcs.
TurnOff
Disables the emitter.
DoSpark
Forces a single spark.

See Also[edit | edit source]