point_velocitysensor
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Code classes:
CPointVelocitySensorCPointEntityCBaseEntity(all ents)
point_velocitysensor is a point entity present in all games except
Left 4 Dead 2. It records the velocity of an entity.
Keyvalues[edit | edit source]
- Target Entity Name
(target)<target_destination> - Entity whose velocity will be sensed.
- Measurement Axis
(axis)<vecline> - Axis to measure movement along. If the line points east, the entity does not record up/down movement or north/south movement.
- Start Enabled
(enabled)<boolean> - Start enabled?
Inputs[edit | edit source]
- Enable
- Makes the entity active.
- Disable
- Makes the entity inactive.
Outputs[edit | edit source]
- Velocity
<float> - Fires when the Target Entity's velocity changes. Automatically puts the object's new velocity as the input parameter, unless overridden by the mapper.