prop_car_alarm
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Code classes:
CCarPropCPhysicsPropCBreakablePropCBaseProp(props)CBaseAnimating(models)CBaseEntity(all ents)
prop_car_alarm is a point entity present in both ![]()
Left 4 Dead games. It's a physics prop that summons infected when disturbed. The glass part of the entity should be a prop_car_glass. See Left 4 Dead 2/sdk_content/mapsrc/instance/prop_car_alarm.vmf for a fully-made alarm car.
Keyvalues[edit | edit source]
- Start Disabled
(startdisabled)<boolean>(only available in
) - Disables the alarm functionality.
Inputs[edit | edit source]
- Enable (only available in
) - Enables the car alarm functionality.
- Disable (only available in
) - Disables the car alarm functionality.
- SurvivorStandingOnCar (Not in FGD)
- Tells the car it was touched, triggering the alarm. Usually sent automatically.
Outputs[edit | edit source]
- OnCarAlarmStart
- Fires when the car is touched or shot.
- OnCarAlarmEnd
- Fires a short time after the car is touched or shot.
- OnCarAlarmChirpStart
- Fires when the car is almost shot.
- OnCarAlarmChirpEnd
- Fires a short time after the car is almost shot.