prop_detail

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prop_detail is an internal point entity present in all Source games. It is used to manually create a detail prop. It only supports studio models (as opposed to sprite-like detail props), so use is pretty rare.

Detail props are usually automatically created during compile time by certain textures (like grass).

Keyvalues[edit | edit source]

World model (model) <studio>
World model to appear as. It must have $staticprop in the QC and the texture (and all of its skins) must use UnlitGeneric for the shader. 128 character limit.
Pitch Yaw Roll (Y X Z) (Not in FGD) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Orientation (Not in FGD) (detailOrientation) <choices>
Model rotation behavior.
  • 0: No rotation (default). This setting is usually the best because the others behave odd when extremely close.
  • 1: Always rotate to face the camera head on.
  • 2: Rotate to face the camera, but ignore the Z axis.

See Also[edit | edit source]