prop_detail_sprite
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This entity is not in the stock FGD files by default.
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prop_detail_sprite
is an internal point entity present in all Source games. It allows for manual insertion of detail props into a map. Normally, this is done automatically by certain textures (like grass).
To do: How are you supposed to define the material that gets added? Code does not make this clear. With no texture, this entity is useless! Does it work at all?