prop_dynamic_ornament

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This Heavy is actually a prop_dynamic with a prop_dynamic_ornament shotgun parented to it.

Code classes:

prop_dynamic_ornament is a point entity present in all Source games. It teleports itself to an entity then parents itself to it. If this entity and the parent have models with matching bones that are meant to be merged (e.g. a player model and a weapon model), they will merge bones.

Keyvalues[edit | edit source]

Target Entity (InitialOwner) <target_destination>
Entity to attach to.

Inputs[edit | edit source]

SetAttached <target_destination>
Sets the parent to a new entity.
Detach
Hides the entity.