prop_fuel_barrel_piece
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This entity is not in the stock FGD files by default.
|
Code classes:
CFuelBarrelPiece
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
prop_fuel_barrel_piece
is a point entity present in both Left 4 Dead games. It's a physics prop normally created by prop_fuel_barrel
that removes itself and creates fire when it touches something. It can be used as an alternative to molotov_projectile
.
Note: When not spawned through prop_fuel_barrel
, the entity will not play the explosion sound if the model used is not configured to be broken.
FGD Code[edit | edit source]
@PointClass base(prop_physics) = prop_fuel_barrel_piece : "Physics prop normally created by prop_fuel_barrel that removes itself and creates fire when it touches something." []