prop_fuel_barrel_piece

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Info.png

This entity is not in the stock FGD files by default.
See below for instructions on making it available.

Code classes:

prop_fuel_barrel_piece is a point entity present in both L4d.pngL4d2-small.pngLeft 4 Dead games. It's a physics prop normally created by prop_fuel_barrel that removes itself and creates fire when it touches something. It can be used as an alternative to molotov_projectile.

Note: When not spawned through prop_fuel_barrel, the entity will not play the explosion sound if the model used is not configured to be broken.

FGD Code[edit | edit source]

@PointClass base(prop_physics) = prop_fuel_barrel_piece : "Physics prop normally created by prop_fuel_barrel that removes itself and creates fire when it touches something." []