prop_indicator_panel
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Code classes:
CPropIndicatorPanel
CBaseEntity
(all ents)
prop_indicator_panel
is a point entity present in Portal 2. It's a panel used to display an object's activation state. Often used for:
- Any inputs to the exit door.
- Multiple inputs to a single item.
- Indicator lights that do not reach all the way to the target item; for example, if the item is suspended in the middle of goo.
Tip: The panel sits one unit behind the entity's origin, but the origin actually needs to rest two units away from the wall's surface to avoid Z-fighting.
Note: Old Aperture and use a func_brush
and env_texturetoggle
.
Keyvalues[edit | edit source]
- Is a timer
(IsTimer)
<boolean>
- Makes the panel acts as a timer.
- Timer Duration
(TimerDuration)
<float>
- If the panel Is a timer, how long the timer should be.
- Is checked
(IsChecked)
<boolean>
- Makes the panel checked by default.
- Indicator Lights
(IndicatorLights)
<target_destination>
- One or more
info_overlay
s to toggle when this panel is activated/deactivated. Start visible?(Enabled)
<boolean>
- No effect. The panel is always visible.
Inputs[edit | edit source]
- Check
- Shows a check mark.
- Uncheck
- Shows an X.
- Start
- Shows a timer and starts counting down.
- Reset
- Stops the timer.
Stop- No effect.