prop_mapplaced_long_use_entity
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Code classes:
CPhysPropMapPlacedLongUseEntity
CPhysPropWeaponUpgrade
CPhysicsPropMultiplayer
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
prop_mapplaced_long_use_entity
is a point entity present in Counter-Strike: Global Offensive. It's an object that requires a player to continuously press
+use
on it to interact with it. It can also be used to show special icons when pinging. Once the time is up, the entity is sucked into the player like a vacuum regardless of all logic.
Keyvalues[edit | edit source]
- Ping Type
(pingtype)
<choices>
- What icon to show when a player pings this entity.
- 0: Default (arrow pointing down)
- 3: Item (eye)
- 4: Danger (caution sign)
- 5: Helmet
- 6: Armor
- 7: Armor and Helmet
- 8: Ammunition
- 9: Radar Jammer
- 10: ExoJump
- 11: Parachute
- 12: Contract (person in crosshair)
- 13: Tablet Upgrade (tablet)
- 14: Money
- Use Type
(longuseactiontype)
<choices>
- What message to show when interacting with the object.
- 0: Disabled (entity cannot be +used)
- 1: Defusing without kit
- 2: Defusing (with Kit)
- 3: Hostage Pickup
- 4: Hostage Drop-off
- 5: Opening Safe (arming explosives)
- 6: Equipping Parachute
- 7: Equipping Heavy Armor
- 8: Equipping Contract (high value target)
- 9: Equipping Tablet Upgrade
- 10: Taking off Heavy Armor
- 11: Paying to Open Door
- 12: Letting go of rope
- 13: Equipping ExoJump
- 14: Picking up Bump Mine
- 15: Picking up Item
- Use Duration
(longuseduration)
<float>
- How long the player has to hold use for.
- Sound name
(soundstartuse)
<sound>
- A sound to play when starting to use the entity.
Outputs[edit | edit source]
- OnUseCompleted
- Fires when the use was completed.