prop_monster_box
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Code classes:
CPropMonsterBox
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
prop_monster_box
is a point entity present in Portal 2. It's the Franken-turret, Wheatley's most terrible crime against humanity.
Bug: Turret boxes can be covered in gel, but do not bounce or slip at all. A turret box covered in repulsion gel can be bounced off of.
Keyvalues[edit | edit source]
- Start As Box
(StartAsBox)
<boolean>
- Box won't try to run.
- Box Switch Speed
(BoxSwitchSpeed)
<float>
- How quickly the turret tries to extend its legs out when the BecomeMonster input is sent. If set too low, the cube will bounce around weirdly.
- Allow SilentDissolve input
(AllowSilentDissolve)
<boolean>
- Allows the SilentDissolve input to work. No reason to not allow this.
Inputs[edit | edit source]
- BecomeBox
- Makes the beast accept his fate.
- BecomeMonster
- Gives the beast the will to survive and flee to a better life.
- BecomeShortcircuit
- Short circuits the cube. Cube will not be affected by BecomeBox or BecomeMonster.
- Dissolve
- Puts the beast out of his misery.
- SilentDissolve
- Removes the cube instantly with no effects and fires the OnFizzled output.
Outputs[edit | edit source]
- OnFizzled
- Fires when the box gets fizzled.