CPhysicsPropMultiplayer
(Redirected from Prop physics multiplayer)
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Code classes:
CPhysicsPropMultiplayer
CPhysicsProp
CBreakableProp
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
CPhysicsPropMultiplayer
is class used in multiplayer sources games to resolve networking issues which arise when simulating physics objects. From a player perspective, it acts negligibly differently from a regular prop_physics
.
Classnames:
prop_physics_multiplayer
Keyvalues[edit | edit source]
- Physics Mode
(physicsmode)
<choices>
- How the prop should move and behave. Derivatives of this class usually set this automatically.
- 0: Auto Detect - Lets the game decide which is best based on the size and mass of the chosen prop model.
- 1: Solid, Server-side - Solid, looks and acts normal.
- 2: Non-Solid, Server-side - Non-solid (except in Half-Life 2: Deathmatch), but is still consistent between players.
- 3: Non-Solid, Client-side - Non-solid, position may desynchronize between players. Does not generate network traffic when moving.