prop_testchamber_door
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Code classes:
CPropTestChamberDoor
CBaseAnimating
(models)CBaseEntity
(all ents)
prop_testchamber_door
is a point entity present in Portal 2. It's a door used at the start and end of a test chamber.
Keyvalues[edit | edit source]
- Area Portal Window Name
(AreaPortalWindow)
<target_destination>
- A
func_areaportal
orfunc_areaportalwindow
which will open or close when this door does. - Fade Area Portal?
(UseAreaPortalFade)
<boolean>
- If using
func_areaportalwindow
, makes it use the door's fade distances. - Fade Start Distance
(AreaPortalFadeStart)
<float>
- Distance at which the portal starts to fade.
- Fade End Distance
(AreaPortalFadeEnd)
<float>
- Distance at which the portal is fully closed.
Inputs[edit | edit source]
- Open
- Opens the door.
- Close
- Closes the door.
- Lock
- Prevents the door from being opened or closed.
- Unlock
- Allows the door to be opened and closed.
- OpenLock (Not in FGD)
- Opens the door and locks it.
Outputs[edit | edit source]
- OnOpen
- Fires when the Open input is sent.
- OnClose
- Fires when the Close input is sent.
- OnFullyOpen
- Fires when the door finishes its open animation.
- OnFullyClosed
- Fires when the door finishes its close animation.