CPropVehicleDriveable
(Redirected from Prop vehicle driveable)
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Code classes:
CPropVehicleDriveable
CPropVehicle
CBaseProp
(props)CBaseAnimating
(models)CBaseEntity
(all ents)
CPropVehicleDriveable
is a code class inherited by some vehicle entities. These vehicle props may be controlled by players or NPCs.
Classnames:
prop_vehicle_driveable
(Available in all games. Bug: When players enter the vehicle, their camera will move to the wrong position and they will have no control over the vehicle, nor be able to exit.)
Keyvalues[edit | edit source]
- Start locked
(VehicleLocked)
<boolean>
- Makes the vehicle unenterable and unexitable until it is Unlocked.
- Has Gun (Not in FGD)
(EnableGun)
<boolean>
- If this vehicle has a mounted gun associated with it, set if it's functional or not.
Inputs[edit | edit source]
- Unlock
- Makes vehicle enterable and exitable.
- Lock
- Makes vehicle unenterable and unexitable.
- TurnOff
- To do: Description.
- TurnOn
- To do: Description.
Outputs[edit | edit source]
- PlayerOn
- Fires when the player enters the vehicle. Activator is that player.
- PlayerOff
- Fires when the player leaves the vehicle. Activator is that player.
- PressedAttack
- Fires when the driver presses their primary fire key (
+attack
). - PressedAttack2
- Fires when the driver pressed their secondary fire key (
+attack2
). - AttackAxis
<integer>
- Confirm: Fires constantly? Automatically puts 0 or 1, depending on if the driver is pressing their primary fire key, as the input parameter, unless overridden by the mapper.
- Attack2Axis
<integer>
- Confirm: Fires constantly? Automatically puts 0 or 1, depending on if the driver is pressing their secondary fire key, as the input parameter, unless overridden by the mapper.