scripted_item_drop
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Code classes:
CScriptItem
CItem
(items)CBaseAnimating
(models)CBaseEntity
(all ents)
scripted_item_drop
is a point entity present in Left 4 Dead 2. It's a non-solid physics object which will fire its OnPlayerTouch and OnCacheInteraction outputs when a player intersects with it. Essentially a
prop_physics
with a trigger attached to it, but with far less features. Intended to be used for simple pickups.
Outputs[edit | edit source]
OnPlayerPickup (Not in FGD)- Does not fire.