SpawnPoint
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Code classes:
SpawnPoint
is a base class for CS:GO's spawn point entities.
Tip: A typical CSGO server can have up to 32 players in it at once, so a typical map should have at least 16 spawns for each team.
Keyvalues[edit | edit source]
- Spawn Priority (int)
(priority)
<integer>
- Determines which spawn points get used first. Smaller numbers are used before larger numbers. Useful for keeping timings consistent concerning when enemy players first see one another. Inconsistent spawn locations can affect where terrorists decide to push, and the counter-terrorists' ability to defend a location, both of which are generally frowned upon. No effect in deathmatch.
- Enabled by default?
(enabled)
<boolean>
- Self-explanatory.
Inputs[edit | edit source]
- SetEnabled
- Sets this spawn point as enabled.
- SetDisabled
- Sets this spawn point as disabled.
- ToggleEnabled
- If on, turn off. If off, turn on.