Template:KV FadeScale
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- Fade Scale
(fadescale)
<float>
- If specified in the
worldspawn
, or if the game is running below DirectX 8, entities will fade out even if the fade distances above aren't specified. This value gives more control over when this happens: numbers smaller than 1 cause the entity to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also$noforcedfade
.