trigger_autosave
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Code classes:
CTriggerSave
CBaseTrigger
(triggers)CBaseToggle
CBaseEntity
(all ents)
trigger_autosave
is a brush entity present in all Source games. In singleplayer games, this entity tells the game to make a save state when a player touches it.
Note: The entity will remove itself after saving.
Keyvalues[edit | edit source]
- Force New Level Unit
(NewLevelUnit)
<boolean>
- If true, the game will purge all previous save files when the new save is made. This is done periodically to keep the save folder uncluttered.
- Dangerous Timer
(DangerousTimer)
<float>
- If used, the entity does a dangerous save. The game will not save until the player has survived for this long after touching the trigger.
- Minimum Hit Points
(MinimumHitPoints)
<integer>
- If making a dangerous save, require that the player have at least this much health.