trigger_physics_trap

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trigger_physics_trap is a brush entity present in the Hl2.pngHalf-Life 2 series and P2.pngPortal 2. This entity dissolves objects that enter its volume. Used often in Citadel maps. The entity is often used in pairs with trigger_vphysics_motion.

Note: Ragdolls must be server-side in order to be detected. prop_ragdolls are always server-side. All ragdolls can be forced server-side by setting the super_phys_sun global to On. Ragdolls must also not be set to be debris, which means trigger_serverragdoll will not work.

Keyvalues[edit | edit source]

Dissolve Type (dissolvetype) <choices>
Effects to use when an object is dissolved. Note: P2.pngAlways uses fizzler effect.
  • 0: Energy
  • 1: Heavy electrical
  • 2: Light electrical

See Also[edit | edit source]