trigger_physics_trap
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Code classes:
CTriggerPhysicsTrap
CTriggerMultiple
CBaseTrigger
(triggers)CBaseToggle
CBaseEntity
(all ents)
trigger_physics_trap
is a brush entity present in the Half-Life 2 series and Portal 2. This entity dissolves objects that enter its volume. Used often in Citadel maps. The entity is often used in pairs with trigger_vphysics_motion
.
Note: Ragdolls must be server-side in order to be detected. prop_ragdoll
s are always server-side. All ragdolls can be forced server-side by setting the super_phys_sun
global to On. Ragdolls must also not be set to be debris, which means trigger_serverragdoll
will not work.
Keyvalues[edit | edit source]
- Dissolve Type
(dissolvetype)
<choices>
- Effects to use when an object is dissolved. Note: Always uses fizzler effect.
- 0: Energy
- 1: Heavy electrical
- 2: Light electrical