trigger_tonemap
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Code classes:
CTonemapTrigger
CBaseTrigger
(triggers)CBaseToggle
CBaseEntity
(all ents)
trigger_tonemap
is a brush entity present in all games since Left 4 Dead. It controls tonemapping settings within its volume.
Tip: Typically when Valve uses this entity, they have a master version of their tonemap entities (use the Master flag) which is used for the outdoors effects, then only create trigger_tonemap
s for indoors areas.
Keyvalues[edit | edit source]
- Tonemap Name
(TonemapName)
<target_destination>
- Name of the
env_tonemap_controller
,env_tonemap_controller_ghost
, orenv_tonemap_controller_infected
to use here.