trigger_tonemap

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Trigger.png

trigger_tonemap is a brush entity present in all games since L4d.pngLeft 4 Dead. It controls tonemapping settings within its volume.

Tip: Typically when Valve uses this entity, they have a master version of their tonemap entities (use the Master flag) which is used for the outdoors effects, then only create trigger_tonemaps for indoors areas.

Keyvalues[edit | edit source]

Tonemap Name (TonemapName) <target_destination>
Name of the env_tonemap_controller, env_tonemap_controller_ghost, or env_tonemap_controller_infected to use here.

See Also[edit | edit source]