trigger_wind
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Code classes:
CTriggerWind
CBaseVPhysicsTrigger
CBaseEntity
(all ents)
trigger_wind
is a brush entity present in all Source games. It creates wind.
Bug: Objects being blown by this entity will move weirdly when the gravity gun tries to grab them.
Bug: Manhacks regain control of themselves nearly instantly once they're pushed outside of the trigger, causing their motion to look wrong if the wind is strong.
Note: Affects trajectory of grenades, AR2 secondary fire.
Bug: Does not push players.
Keyvalues[edit | edit source]
- Speed
(Speed)
<integer>
- How fast the wind should be.
- Speed Noise
(SpeedNoise)
<integer>
- The wind speed will randomly vary by up to this much.
- Direction Noise
(DirectionNoise)
<integer>
- The wind direction will randomly vary off Pitch Yaw Roll by up to this much.
- Hold Time
(HoldTime)
<integer>
- How long to wait between making random changes in the wind's speed and angle.
- Hold Noise
(HoldNoise)
<integer>
- Hold Time will randomly vary by up to this much.
Inputs[edit | edit source]
- SetSpeed
<integer>
- Sets Speed, then immediately recomputes the speed and direction noise.