User:Pinsplash/Bug Records

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Bugs I'm trying to learn about or will check out later.

FindPortalSide[edit | edit source]

I believe this means that VBSP can't figure out how to place a visleaf so it sits flush with a brush face. (A leaf going into a world brush, or an area inside the map with no leaves would definitely not be a good thing.) Causes of that seem to be plentiful. Possible ways of fixing the brush in question:

  • If there's a leak, fix the leak.
  • Moving it a bit.
  • Remaking it.
  • Splitting it into multiple brushes.
  • Making it a brush entity.
  • If the brush touches an areaportal, see if there's anything odd about that areaportal, such as intersecting with a world brush.

prop_door_rotating solidity is misplaced[edit | edit source]

point_entity_finder filter broken[edit | edit source]

https://developer.valvesoftware.com/wiki/Talk:Point_entity_finder

It works for me.

point_template cant spawn func_brush (or anything in s_PreserveEnts)[edit | edit source]

https://developer.valvesoftware.com/wiki/Talk:Point_template

Confirmed in code. Point_template calls the same method called at the start of rounds presumably in order to "prep" entities in some way. Point_template has no reason I can think of to exclude s_PreserveEnts entities, but it does.

Gmod lighting being idiotic[edit | edit source]

https://www.reddit.com/r/hammer/comments/jyifwj/lighting_issues/

This will happen when a brush tries to use a texture that uses the VertexLitGeneric shader. Basically, the texture used was meant to be put on models only. There is probably a brush-friendly version of the texture available somewhere in the texture browser.

CSGO HDR lightmaps are weird, but not LDR[edit | edit source]

Compile mysteriously stops after "fixing up env_cubemap materials on brush sides..."[edit | edit source]