User:Pinsplash/Bug Records
Bugs I'm trying to learn about or will check out later.
FindPortalSide[edit | edit source]
I believe this means that VBSP can't figure out how to place a visleaf so it sits flush with a brush face. (A leaf going into a world brush, or an area inside the map with no leaves would definitely not be a good thing.) Causes of that seem to be plentiful. Possible ways of fixing the brush in question:
- If there's a leak, fix the leak.
- Moving it a bit.
- Remaking it.
- Splitting it into multiple brushes.
- Making it a brush entity.
- If the brush touches an areaportal, see if there's anything odd about that areaportal, such as intersecting with a world brush.
prop_door_rotating solidity is misplaced[edit | edit source]
point_entity_finder filter broken[edit | edit source]
https://developer.valvesoftware.com/wiki/Talk:Point_entity_finder
It works for me.
point_template cant spawn func_brush (or anything in s_PreserveEnts)[edit | edit source]
https://developer.valvesoftware.com/wiki/Talk:Point_template
Confirmed in code. Point_template calls the same method called at the start of rounds presumably in order to "prep" entities in some way. Point_template has no reason I can think of to exclude s_PreserveEnts entities, but it does.
Gmod lighting being idiotic[edit | edit source]
https://www.reddit.com/r/hammer/comments/jyifwj/lighting_issues/
This will happen when a brush tries to use a texture that uses the VertexLitGeneric shader. Basically, the texture used was meant to be put on models only. There is probably a brush-friendly version of the texture available somewhere in the texture browser.
CSGO HDR lightmaps are weird, but not LDR[edit | edit source]
Compile mysteriously stops after "fixing up env_cubemap materials on brush sides..."[edit | edit source]
- https://www.reddit.com/r/hammer/comments/kktglv/simple_probably_compile_error/ - Caused by off-grid verts.