weapon_axe
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This entity is not in the stock FGD files by default.
|
Axe
Refire time | .5 |
Damage per hit | Max: 40 Swing, 60 Throw |
Alt fire | Throw |
Unholster time | .68 |
Movement speed | Max: 250 |
weapon_axe
is a prefab point entity in Counter-Strike: Global Offensive. Its actual entity is
weapon_melee
. The Axe.
FGD Code[edit | edit source]
@PointClass base(Weapon) studio("models/weapons/w_axe.mdl") = weapon_axe : "Axe" []