weapon_gnome
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This entity is not in the stock FGD files by default.
|
Code classes:
CGnome
CCarriedProp
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
(weapons)CBaseAnimating
(models)CBaseEntity
(all ents)
weapon_gnome
is a point entity present in Left 4 Dead 2. Gnome Chompski. This entity is used when a player is holding it, but when dropped, the gnome is actually a prop_physics
with the model models/props_junk/gnome.mdl
which is a completely different entity. If a player +use
s the prop, it's replaced with a weapon_gnome
in their hands.
FGD Code[edit | edit source]
@PointClass base(WeaponSpawnSingle) studioprop("models/props_junk/gnome.mdl") = weapon_gnome : "Gnome." []
See Also[edit | edit source]
- Gnome Chompski on the Left 4 Dead wiki.