weapon_spawn

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weapon_spawn is a point entity present in L4d2-small.pngLeft 4 Dead 2. It's a potential spawning location for most items in the game. It's main purpose is to vary a weapon's type while keeping its general usefulness the same.

Flags[edit | edit source]

  • 16: Constrain to spawn position (don't drop to the ground) - Must use this instead of Enable Physics.

Keyvalues[edit | edit source]

Selection (weapon_selection) <choices>
What may spawn here. (Unusable values omitted from table.)
Literal Value Name
any Any gun (except M60, Grenade Launcher & Chainsaw)
any_primary Any primary gun (except M60 & Grenade Launcher)
tier1_any Any Tier 1 shotgun or SMG
tier2_any Any Tier 2 shotgun or rifle (except M60)
any_shotgun Any shotgun
tier1_shotgun Any Tier 1 shotgun
tier2_shotgun Any Tier 2 shotgun
any_smg Any SMG
any_rifle Any rifle (except M60 & snipers)
any_sniper_rifle Any sniper rifle
any_pistol Any pistol
weapon_autoshotgun Auto Shotgun (Tier 2)
weapon_shotgun_chrome Chrome Shotgun (Tier 1)
weapon_shotgun_spas Combat Shotgun (Tier 2)
weapon_pumpshotgun Pump Shotgun (Tier 1)
weapon_smg Submachine Gun (Tier 1)
weapon_smg_silenced Silenced Submachine Gun (Tier 1)
weapon_smg_mp5 MP5 (Tier 1, CS)
weapon_rifle_ak47 AK-47 (Tier 2)
weapon_rifle Assault Rifle (Tier 2)
weapon_rifle_desert Desert Rifle (Tier 2)
weapon_rifle_m60 (Not in FGD) M60
weapon_rifle_sg552 SG 552 (Tier 2, CS, NOT a sniper)
weapon_hunting_rifle Hunting Rifle (Tier 2, Sniper)
weapon_sniper_awp Sniper AWP (Tier 2, CS, Sniper)
weapon_sniper_military Sniper Military (Tier 2, Sniper)
weapon_sniper_scout Sniper Scout (Tier 2, CS, Sniper)
weapon_pistol Pistol
weapon_pistol_magnum Magnum Pistol
weapon_grenade_launcher (Not in FGD) Grenade Launcher
weapon_chainsaw (Not in FGD) Chainsaw
weapon_vomitjar (Not in FGD) Boomer Bile
weapon_molotov (Not in FGD) Molotov
weapon_pipe_bomb (Not in FGD) Pipe Bomb
weapon_adrenaline (Not in FGD) Adrenaline
weapon_pain_pills (Not in FGD) Pain Pills
weapon_defibrillator (Not in FGD) Defibrillator
weapon_first_aid_kit (Not in FGD) First Aid Kit
weapon_oxygentank (Not in FGD) Oxygen tank
weapon_propanetank (Not in FGD) Propane tank
weapon_gascan (Not in FGD) Gas can
weapon_fireworkcrate (Not in FGD) Fireworks
weapon_upgradepack_explosive (Not in FGD) Explosive Ammo Upgrade
weapon_upgradepack_incendiary (Not in FGD) Incendiary Ammo Upgrade
weapon_gnome (Not in FGD) Gnome
weapon_cola_bottles (Not in FGD) Cola
Spawn instantly without director (spawn_without_director) <boolean>
Bypasses the proximity check set by Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) in info_map_parameters that makes nearby weapons be the same tier and not the same weapon. Some weapons may not spawn if they can't pass the check.
No CS Weapons (no_cs_weapons) <boolean>
Does not allow the entity to create any Counter-Strike weapons. (AWP, Scout, MP5, SG552)

See Also[edit | edit source]