GoldSrc

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GoldSrc (also known as Goldsource) is a game engine created by Valve which debuted in 1998 with Half-Life. The engine is a heavily modified version of Quake (and it also took a bit of code from other engines based on Quake).

GoldSrc added many new things from its predecessor.

  • NPC grouping capabilities.
  • Animating "bones" - Model vertices are grouped together into body parts which are then moved. This is as opposed to animating individual vertices.
  • Lightmaps with color.
  • NPCs capable of acting in scripted sequences.
  • Textures with alpha channels.