grenade_beam

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Info.png

This entity is not in the stock FGD files by default.
It should not be placed (in Hammer) because it wouldn't work.

Code classes:

grenade_beam is a point entity present in the Hl2.pngHalf-Life 2 series and P2.pngPortal 2. It's an invisible entity used by func_tankpulselaser. It moves forward and bounces off surfaces. A beam is meant to be drawn between it and a grenade_beam_chaser.